Unreal Engine plugin · Now on Fab

PVE Mirror Ball System

A physically based mirror ball for Unreal Engine, built by a lighting designer. The pin spot hits the ball and every mirror tile reflects its own ray into the haze, so the dots land exactly where real light would. Control it live from your lighting desk over DMX.

  • Unreal Engine 5.6 · 5.7 · 5.8
  • Windows
  • DMX Art-Net / sACN
  • Sequencer & Movie Render Queue
Close-up of the mirror ball with the pin spot hotspot and hundreds of light rays
Trailer

See it in motion

Features

Real light, tile by tile

Not a texture or a fake projection: the reflections are calculated per mirror tile and traced into your level.

01

Per-tile reflections

About 1800 mirror tiles and up to 3000 reflection rays. Each ray is line-traced, so tile-shaped dots land correctly on walls, floors, trusses and people.

02

Light shafts in haze

Hundreds of crisp beams turning through the room, with a single Haze Amount slider for the look.

03

Realistic pin spot

A pin spot fixture in a hanging yoke with distance, height, zoom, RGB colour, strobe, lens glow and hotspot. Objects in the beam really block the light.

04

Full DMX control

8 channels over Art-Net or sACN: dimmer, rotation, red, green, blue, strobe, zoom and chain length. GDTF file included. Tested with ChamSys MagicQ.

05

Motorised chain hoist

A motor with real chain links raises and lowers the ball smoothly, by hand, in Sequencer or over DMX.

06

Ready for production

Every show parameter is keyable in Sequencer for clean Movie Render Queue renders. Works in packaged Windows builds, optimised to run on all CPU cores.

Technical details

At a glance

EngineUnreal Engine 5.6, 5.7, 5.8
PlatformWindows (Win64)
TypeC++ code plugin, 1 runtime module
DMX8 channels, Art-Net / sACN
Content4 materials, 2 meshes, example map
ExtrasGDTF file, camera director, fly mode
WorkflowSequencer & Movie Render Queue
DocumentationUser guide (PDF)
Available now

Bring the mirror ball to your show.

Install it from Fab with the Epic Games Launcher, ready-compiled, with no Visual Studio needed.

Get it on Fab

Questions or support: info@vanengelandt.net