Unreal Engine

PVE Mirror Ball System 1.3: SuperStage support

Version 1.3 of the PVE Mirror Ball System is out on Fab. The big news: your SuperStage moving heads and washes now light the ball too, each in its own colour.

23 October 2026 · Peter Van Engelandt

New in 1.3

Several colours on one ball: every light that hits it makes its own rays
Several colours on one ball: every light that hits it makes its own rays

Why it matters

On a real stage the mirror ball is never lit by a pin spot alone. A couple of moving heads hit it on a chorus, a wash fills it with colour on a slow song. Now you can program exactly that in Unreal: busk it from your desk over DMX, and the ball answers like the real thing. Keep the room dark, bring the heads in slowly, and let the dots do the work.

Also in the plugin

If you have not looked since the first release, these came with 1.2 and are all in 1.3:

Close-up of the ball with the pin spot hotspot and hundreds of rays
Close-up of the ball with the pin spot hotspot and hundreds of rays

Get the update

PVE Mirror Ball System 1.3 works with Unreal Engine 5.6, 5.7 and 5.8 on Windows. If you already own it, update it in the Epic Games Launcher. New here? See the product page or get it on Fab.

Questions or support: info@vanengelandt.net.

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